Session 1 - Player Intro/Stories

Player Introduction Stories

St. Valentine:
You awake from a peaceful sleep. Your eyes strain and adjust to the morning light beaming through the cracks and crevices of your homemade abode. It’s a fine creation, one your father would be proud of.

You mind tightens and focuses on the memories of that day, many moons ago. Approaching your father and speaking your mind, having the fortitude to set forth on a life of adventure; not as royalty.

You can remember the look on his face that day, when you left your village. While he may not have proclaimed nor shown it that day, you know inside, he was proud.

As you rise from your bedroll, you catch the faint sounds of laughter and what you perceive as the clanking of steel bars. Was this an intruder within your camp? A lost caravan perhaps? You rush deeper into the forest coming, closer and closer to the source of the sound.

Peering around a bush you notice what appears to be a tarpalan and makeshift camp. Smoke rises from the fire pit and you see a human looking figures moving in and around the area.

Tas Orin:
You awaken, heavy headed and sore. You slowly move your hands to wipe the sleep from your eyes only to recoil in pain. Your entire body aches and feels as if it were the weight of 200 stone. Your mind tries to recount past events, searching for solution, when suddenly a vision washes over you. The vison of a wizards apprentice wizard and his plan of quick cash for a job well done.

Recalling the last few days, you remember being called upon for a job. The job was easy by most rogue standards; sneak into the tower, retrieve the tome, finally ending by meeting the wizard in the forest for your reward.

What kind of rogue would you have been to pass on such a simple and easy job? Simple indeed but more questions flood your mind. Where was the tome? Had you met up with apprentice?

You suddenly catch a glimpse of movement out of the corner of your eye. Pushing pain aside you jump to your feet only to knock your head hard on something above. “What was this?” you think to yourself.

Your eyes widen and you finally realize you’re behind bars, steel bars! Turning quickly and looking in all directions now, a sickening feeling overcomes you; you’ve been captured and thrown into a steel cage!

Peering through the bars you spot another cage, similar to yours but containing no beast. Laughter and foul curses spew forth from an elegantly dressed elf in robes that has also been imprisoned. “The apprentice!” you think to yourself, “He’s been captured too!
Just then he bangs the steel bars with a stick and begins shouting. "You’ll not have the end of me thugs!

As you sit there, captured and behind bars, you think to yourself “What went wrong?” You again shout and bang the steel bars with a stick you grabbed outside the confines of the cage. “The rogue ensured me it was an easy job” you mutter to yourself, recalling your meeting with the Halfling.

Meeting the rogue in the local tavern yesterday you hatched your plan. “The plan was simple”, you think to yourself. The hired rogue would steal the tome of your master, delivering it to you that night within the forest. With this tome you could begin the training you needed to rise from being a unappreciated apprentice to wizard!

What apprentice of magic didn’t at times think such devious plans against his master? You ask, inside your head.. The pursuit of power and infamy surely had clouded your judgment, and now, instead of comfortably sifting through the great tome at home, you’re now rotting in this cage like a simple beast!

The plan was simple enough. Upon possession of the tome you agreed to a reward of gold and gems for the rogue. It was most of what you had left from your families coffers, the rest spent gaining your apprenticeship to your master, the master you now had betrayed.

Peering into the distance you notice the hired rogue, finally awake within his own cage. The mere sight of him rage within and you mockingly shout across the distance "Easy job eh?”
Just then a burly man approaches the cage. “Shut your mouth apprentice! You’re in no position to be voicing opinion.” “Thinking you could pull an ’ol fast one on Mordenkainen did ya?” he laughs. “Just wait until he gets here. I’m sure he’ll be willing to show you what true magic can do; if you can outlive the pain!”

He laughs again and turns to his fellow captors who’ve come from their tent “Back inside! I need some food before the old wizard arrives.”


You both are walking peacefully down the forest path, looking for some adventure. Even as small boys growing up together, you each shared your dreams and visions of being an adventurer. Who better to battle dense hordes of creatures than your longtime child friend?

Both devote to the deity Kord your families, however, had different plans for the both of you. A righteous and holy path you would take by being enlisted in seminary school and you wished nothing better than to make your family proud but as you’ve grown the visions and dreams of epic adventure haunt your soul. Why couldn’t men of faith still desire smiting foes who unjustly try to rule the lands?

As you continue to walk you hear the gallop of hooves behind you. Turning to look the wizard Mordenkainen rides swiftly past. “Out of my way!” he cries nearly knocking you both to the ground.

Your anger fevers you as you jump off the path into the tangle brush. “Mordenkainen!” you yell as you see the wizard slow and enter a clearing ahead. Who did this wizard think he was! Not only had he brought shame to your families many years back, causing your parents grief and loss of possession, but now he treated you as mere trash tossed to the roadside. You regain your composure and vow to investigate what this vile man is up to.


You try to control your breath. Your quarry is still. You slowly draw your bowstring back, keeping it as silent as you can. You exhale softly one last time, lining up the shot. Before you can release, the sounds of thundering hooves echo through the hollow. The cave bear you’ve been tracking all morning stands upright, pauses to gain sense of the disturbance, finally running off over the distant hill.

You allow the bowstring to draw back knowing, at least today, this trophy shall live another day. You scan the area and the galloping slows and stops. You gain a sense of direction and step out of your cover and being walking in that direction.

As you get closer you hear the faint sound of voices in the distance. You creep up the opposite hillside and disguise yourself again among the brush and clutter of the forest as a good rangers can. You notice in the clearing a makeshift tent and what appears to be 2 cages upon the ground.
The solo rider dismounts his horse and begins walking towards the tent when another meets him outside. Listening carefully you can make out the name Mordenkainen and press forward, even closer, to listen in.

The Camp
Road side camp



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